How come Noctis can use 'Phoenix Down' when he's dead?

Apr 10, 2018
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#1


Hello everyone!

I just noticed when playing Final Fantasy XV that we were able to use Phoenix Down on Noctis whenever we are knocked out. Isn't it not allowed in all Final Fantasy games to use Phoenix Down on yourself? Wouldn't you need an ally to use a Phoenix Down on you?

Is there an explanation on the lore of the game?

I feel like this makes the game really easy and doesn't make that much sense if you compare it to previous games.

What are your thoughts about it?
 
Nov 3, 2017
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#2
I think this was done just to make the game a bit easier for casual players.
The timing is not really tight either, there is plenty of time to use them. Pretty hard to get a game over at any point if you grind enough for items and gil.
 
Mar 19, 2018
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#3
Hi people? When your current and maximum HP has gone down to zero, please note that none of the characters 'die', it's more like they just can't fight anymore without the aid of phoenix down. If you look at 'dead' teammates you can notice this fairly easily, especially if you use phoenix down on them.
 
Apr 10, 2018
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#4
Hi people? When your current and maximum HP has gone down to zero, please note that none of the characters 'die', it's more like they just can't fight anymore without the aid of phoenix down. If you look at 'dead' teammates you can notice this fairly easily, especially if you use phoenix down on them.
”The undying phoenix is said to call back souls from the heavens, but to win the attention of such fabled bird, you must give up a feather as an offering. The best are the downy feathers of the tail... hence the term phoenix down, see?”

Why would they use a phoenix down then if they aren’t really dead? What soul will you call back from heaven? Shouldn’t they use a potion?

This is inconsistent with other games of the Final Fantasy series.
 
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Apr 10, 2018
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#5
I think this was done just to make the game a bit easier for casual players.
The timing is not really tight either, there is plenty of time to use them. Pretty hard to get a game over at any point if you grind enough for items and gil.
I really think so because it doesn’t make any sense lore wise. They explicitly say it on the game splash screen that Final Fantasy XV is a Final Fantasy for fans and First Timers. They really care about the new people coming to play Final Fantasy XV. :D
 
Oct 24, 2017
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#6
Earlier games didn't had that because they were in universe which had different approach towards revival of soul and the dead. Also the changes made on FF15 like phoenix down and others are specific to that game and universe. Considering the games don't follow the same power and the story-lines.
 
Nov 3, 2017
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#7
I really think so because it doesn’t make any sense lore wise. They explicitly say it on the game splash screen that Final Fantasy XV is a Final Fantasy for fans and First Timers. They really care about the new people coming to play Final Fantasy XV. :D
Yep. The protracted development of both the engine and the game wasted a lot of money, so they are trying to appeal to a wider audience to earn more. Though FF is unlikely to ever have the appeal of, say, Elder Scrolls or Fallout, so I think they should try to please the core fans first and foremost. I like the game, but many didn't.
 
Apr 10, 2018
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#8
Earlier games didn't had that because they were in universe which had different approach towards revival of soul and the dead. Also the changes made on FF15 like phoenix down and others are specific to that game and universe. Considering the games don't follow the same power and the story-lines.
That could also be true. They can easily bend the rules and say that this is a different universe from the previous games and say things work differently here.

Yep. The protracted development of both the engine and the game wasted a lot of money, so they are trying to appeal to a wider audience to earn more. Though FF is unlikely to ever have the appeal of, say, Elder Scrolls or Fallout, so I think they should try to please the core fans first and foremost. I like the game, but many didn't.
I agree that they need to make it as profitable as possible. Introducing the series to a wider audience is also a good move for the long-term.
 
Oct 24, 2017
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#9
I agree that they need to make it as profitable as possible. Introducing the series to a wider audience is also a good move for the long-term.
That is possible in case if they decide to cross over the characters in some games. In that case they may add vilian or hero and give powers and revival as that. But that won't be story trail but more of like MMORPG type thing in that case.
 
Nov 3, 2017
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#10
That could also be true. They can easily bend the rules and say that this is a different universe from the previous games and say things work differently here.


I agree that they need to make it as profitable as possible. Introducing the series to a wider audience is also a good move for the long-term.
Not necessarily. It can alienate existing fans, simply because introducing the game to a wider audience is usually achieved by
1. casualization
2. adapting popular concepts from other games, which can make a series lose its originality. Just look at the new Tomb Raider games. They have basically nothing to do with the older ones, and many fans are (rightfully) angry about it.
 
Apr 10, 2018
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#11
Not necessarily. It can alienate existing fans, simply because introducing the game to a wider audience is usually achieved by
1. casualization
2. adapting popular concepts from other games, which can make a series lose its originality. Just look at the new Tomb Raider games. They have basically nothing to do with the older ones, and many fans are (rightfully) angry about it.
I can't relate to the Tomb Raider part but I get your point. If they make their games pleasing to the general public, they'll risk losing their identity. Some new fans might like it but they'll lose their loyal fans.

Game developers and publishers should find a balance to increase the fanbase and giving their existing or loyal fans what they want.
 
Likes: mbuzma
Oct 24, 2017
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#12
Just look at the new Tomb Raider games. They have basically nothing to do with the older ones, and many fans are (rightfully) angry about it.
I think that was an experiment. Lara croft type games require new changes. otherwise game appears a lot boring. I think this time the game developers tried something like god of war. And they did worked out really well on that part.
 
Nov 3, 2017
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#13
They basically made an Uncharted game in TR skin. It paid off for them, since the game was commercially successful, but most of the TR fans didn't like it.
 
Apr 10, 2018
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#14
I think that was an experiment. Lara croft type games require new changes. otherwise game appears a lot boring. I think this time the game developers tried something like god of war. And they did worked out really well on that part.
They integrated RPG elements on a shooting game. This seems to happen with most of the newly released games. Even racing games now have RPG elements, even the new God of War has these.
 
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