FFRK Updates

HarleyQuinn

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6★ Soul King (X)
6★ Staff of the Magi (X)
5★ Jecht's Sparring Suit (X)
5★ High Summoner's Helm (X)
added to Relic Draw.

Place of Many Pasts Phase 2 Bonus Relics

Duration
5:00 PM 11/26 PST (1:00 AM 11/27 UTC) to 4:59 PM 12/3 PST (12:59 AM 12/4 UTC)

・Soul King (X) (Blitzball)
・Staff of the Magi (X) (Staff)
・Blitz King (X) (Blitzball)
・The Blitz (X) (Blitzball)
・Warblade (X) (Katana)
・High Summoner's Longstaff (X) (Staff)
・Summoner's Garb (X) (Light Armor)
・Jecht's Sparring Suit (X) (Light Armor)
・High Summoner's Helm (X) (Hat)
・Blurry Moon (X) (Katana)
・Jecht's Guise (X) (Light Armor)
・Riot Blade (X) (Katana)

Drop Rate Bonus Relics
Soul King (X)
Type: Blitzball
Ultra Soul Break: Ultimate Jecht Rush (Jecht)
Soul Break Effect: Deal ten ranged physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily raise the user's critical hit chance a very large amount, Attack a moderate amount, and Defense a small amount, and temporarily reduce delay of the user's actions for one turn when using a dark attack.
Soul Break Mastery Bonus: +10 Attack
Bonus Effect: Adds small boost to dark damage.

Staff of the Magi (X)
Type: Staff
Ultra Soul Break: Twin Summoning (Braska)
Soul Break Effect: Deal ten summon magic fire and lightning attacks to one target, temporarily increase the user's summon magic damage a moderate amount, and periodically use Firebolt Barrage to deal four summon magic fire and lightning attacks to all targets.
Soul Break Mastery Bonus: +10 Magic
Bonus effect with Synergy: Adds small boost to fire damage.・Adds small boost to lightning damage.

Blitz King (X)
Type: Blitzball
Overstrike Soul Break: Blitz King (Jecht)
Soul Break Effect: Deal massive physical dark and fire damage to one target. Deals more damage depending on the user's Soul Break Gauge, and can break the damage cap.
Soul Break Mastery Bonus: +10 Attack
Bonus effect with Synergy: Adds small boost to dark damage.

The Blitz (X)
Type: Blitzball
Burst Soul Break: Final Transformation (Jecht)
Effect: Deal eight physical dark attacks to random targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark.
Soul Break Mastery Bonus: +10 Attack
Burst Mode Abilities:
・Jecht Stream: Deal four ranged physical dark and non-elemental attacks to one target.
・Jecht Bomber: Deal two ranged physical dark and non-elemental attacks to all targets.

Warblade (X)
Type: Katana
Burst Soul Break: Tornado (Auron)
Soul Break Effect: Deal six physical fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
Soul Break Mastery Bonus: +10 Attack
Burst Mode Abilities
・Incandesce: Deal four physical fire and non-elemental attacks to one target.
・Crimson Lotus: Deal two physical fire and non-elemental attacks to one target, temporarily lower the user's Defense a moderate amount, and raise their Attack a moderate amount.

High Summoner's Longstaff (X)
Type: Staff
Burst Soul Break: Trine Summoning (Braska)
Soul Break Effect: Deal summon magic fire, lightning, and non-elemental damage to eight random targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
Soul Break Mastery Bonus: +10 Magic
Burst Mode Abilities:
・Ifrit: Temporarily lower the user's Resistance a moderate amount, and increase the user's Magic a moderate amount. If the user has Burst Mode, grant Summon Strike to the user. If the user has Summon Strike, deal four summon magic fire and non-elemental attacks to all targets, and remove Summon Strike from the user.
・Eternal Prayer: Deal four summon magic fire and non-elemental attacks to one target. If the user has Summon Strike, deal five attacks instead.
Bonus effect when equipped: Adds small boost to fire damage.

Summoner's Garb (X)
Type: Light Armor
Burst Soul Break: Tenets of the Fayth (Yuna)
Effect: Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user.
Soul Break Mastery Bonus: +10 Mind
Burst Mode Abilities:
・Valefor: Grant Summon Strike to the user. If the user already has Summon Strike, deal four summon magic non-elemental attacks to all targets and remove Summon Strike from the user. Summon Strike is only active during Burst Mode.
・Breath of the Heavens: Restore a small amount of HP to all allies, and deal summon magic non-elemental damage to all targets if the user has Summon Strike.
Bonus effect when equipped: Adds small boost to holy damage.

Jecht's Sparring Suit (X)
Type: Light Armor
Legend Materia: God of Blitz (Jecht)
Materia Effect: Begin battle temporarily infused with the power of the dark.
Materia Mastery Bonus: +10 Attack
Bonus Effect: Adds minor dark resistance.

High Summoner's Helm (X) Type: Hat
Legend Materia: Quiet Fury (Braska)
Materia Effect: Begin battle temporarily infused with the power of fire.
Materia Mastery Bonus: +10 Magic
Bonus Effect: Adds minor resistance to fire.

Blurry Moon (X)
Type: Katana
Legend Materia: Snarling Dragon (Auron)
Materia Effect: Increase the user's Attack up to a moderate amount, proportional to the number of attacks the user has taken.
Materia Mastery Bonus: +10 Attack
Bonus effect when equipped: Adds small chance to Blind.

Jecht's Guise (X)
Type: Light Armor
Super Soul Break: Jecht's Blade (Jecht)
Soul Break Effect: Deal five physical dark and non-elemental attacks to one target, and temporarily raise the Attack of all allies a large amount.
Soul Break Mastery Bonus: +10 Attack
Bonus effect when equipped: Adds small boost to dark damage.

Riot Blade (X)
Type: : Katana
Super Soul Break: Banishing Blade (Auron)
Soul Break Effect: Deal five ranged physical attacks to one target and lower its Attack and Defense a large amount.
Soul Break Mastery Bonus: +10 Attack
Bonus Effect: Adds small chance to Blind.

FINAL FANTASY X heroes pack extra punch in the Place of Many Pasts and A Dream for Spira!
Use these Relics' Synergy to your advantage in these events!
 

HarleyQuinn

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A new Jump Start Dungeon opened at 5:00 PM 11/26 PST (1:00 AM 11/27 UTC)!

Duration
5:00 PM 11/26 PST (1:00 AM 11/27 UTC) to 4:59 PM 12/3 PST (12:59 AM 12/4 UTC)

Jump Start Dungeons
・Jump Start Dungeons feature a Jump Start Battle against enemies that appeared in an ongoing event.
・Each Jump Start Dungeon is assigned a specific realm. They are scheduled to be opened alongside events of the same realm.
・Although you need a certain amount of Stamina to enter a Jump Start Dungeon, Stamina is not actually used until you complete the dungeon. If you lose the battle or quit the dungeon before completing it, you won't lose any Stamina.
・If you can't complete a Jump Start Dungeon during the time it's available, you can try again the next time an event of the same realm is open.

Jump Start Battles
In Jump Start Battles, your heroes begin the battle with full Soul Break gauges, but cannot charge the Soul Break gauge during battle.
* Record Materia and abilities that increase the Soul Break gauge fill rate have no effect.

Record Synergy + activates in Jump Start Dungeons. It increases the stats of heroes of that corresponding realm even more than Record Synergy.
* Only heroes' stats are increased. Equipment stats and EXP gain are not increased.

You can get 5★ motes! Complete Lost Fayth (Apocalypse +) to get 5★ motes, used to unlock new powers found inside the Legend Spheres!

See the Event Page for more details.
 

Athanas

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Oct 25, 2017
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Thank you for the informative update. I have learned a lot.
 

HarleyQuinn

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Oct 23, 2017
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From the official FFRK facebook page:
The following changes have been made to the game:

▼ New Game Features
New features and functions have been added in this major update.

New Item: Stamina Potion
・Stamina Potions restore 100 points of Stamina when used.
・Any Stamina remaining before restoration will be added to the maximum Stamina.
・You can hold up to 5 Stamina Potions at once.
・You'll be able to obtain Stamina Potions at Fat Chocobo's Gysahl Exchange, and new potions will be added to the Exchange every Wednesday.
・You'll be able to press the button at the left of the Stamina bar at the top of the screen to see how many Stamina Potions you have.

Major Updates

Ability Adjustments
・A number of 5★ and 6★ abilities' potency, number of attacks, or effects have been adjusted.

・The number of summoning ability uses will increase twice from rank 1.

・If summoning abilities have been honed to rank 5, you can use them up to six times.

・The Soul Break's charge amount will be increased when using abilities. (Except for some abilities such as Lifesiphon or Wrath.)

* In some cases, the amount of damage dealt will not be increased even if the number of attacks has changed.

We thank you for your patience and we hope you continue to enjoy playing FINAL FANTASY Record Keeper.
The following items were added to the Normal section of Fat Chocobo's Gysahl Exchange at 5:00 AM 11/28 PST (1:00 PM 11/28 UTC).

Fat Chocobo's Gysahl Exchange
5★ Onion Knight Motes
Number Available: 12

From 5:00 AM 11/28 PST (1:00 PM 11/28 UTC) onward.

* Once all of the Onion Knight's Record Spheres have been learned, you will not be able to use 5★ Onion Knight Motes even if you obtain them.
* When a portion of the Onion Knight's Record Spheres have been learned, you will not be able to use any extra 5★ Onion Knight Motes you obtain if they exceed the necessary quantity.

* Gysahl Greens are exchanged for a variety of items at Fat Chocobo's Gysahl Exchange.
* Gysahl Greens are obtainable as Power-Up dungeon completion rewards or as drop rewards.
* Some enemies will not drop Gysahl Greens.

Torment Dungeon Now Open!

The Wyrm Turns Torment Dungeon opened at 5:00 PM 11/28 PST (1:00 AM 11/29 UTC).

Duration
5:00 PM 11/28 PST (1:00 AM 11/29 UTC) to 4:59 PM 12/12 PST (12:59 AM 12/13 UTC)

Torment Dungeons
・Torment Dungeons are formed from the lingering feelings of regret and loss in the heart of heroes, and play host to hordes of malevolent fiends.
・Torment Dungeons will eventually be available for every installment in the FINAL FANTASY series.
・If you can't complete a Torment Dungeon during the time it's available, you can try again the next time it is open.
・Your maximum Stamina must be 60 or higher to enter a Torment Dungeon.

Record Synergy +
The Record Synergy + feature activates in the 300 difficulty dungeons. It increases the stats of heroes from the corresponding realm even more than Record Synergy.

Jump Start Battles
300 difficulty dungeons feature Jump Start Battles. In Jump Start Battles, your heroes begin the battle with full Soul Break gauges, but cannot charge the Soul Break gauge during battle.
* Record Materia and abilities that increase the Soul Break gauge fill rate have no effect.

New Missions
・Complete The Wyrm Turns, Part 1 with a party of FF VIII heroes!
・Complete The Wyrm Turns, Part 3 with a party of three or more FF VIII heroes!
・Complete The Wyrm Turns, Part 3 with a party of two or more FF VIII heroes!
・Complete The Wyrm Turns, Part 3 with a party of one or more FF VIII heroes!

Get Motes! Get 5★ Motes!

Complete The Wyrm Turns, Part 3 to get 5★ Motes, used to unlock new powers found inside the Legend Spheres!

Get Empowered Motes!

Complete The Wyrm Turns, Part 1 to get Empowered Motes, used to unlock 6★ abilities with Empowered Spheres!

* The Empowered Mote types are different for each Torment Dungeon.
* Go to Upgrades & Inventory → Record Spheres to use Record Spheres.
* 3★ Motes and 4★ Motes can be obtained as rewards in Multiplayer and Solo Raids.

See Event Rules for more details.
 

tpicks

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Nov 28, 2017
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Thank you for keeping us and intending members informed. It's so detailed and elaborated update.
 

holmes22

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Whoa, well the detail and elaboration is impressive indeed, like tpicks mentioned. I might have to take some time to sort it all out but nonetheless appreciate the work here.
 

Emma kwamboka

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Mar 19, 2018
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Thank you for all that detail. I read somewhere(not sure where though) that there is going to be a reward reset. Like daily. And if so, I don't know the progress so far. So am not sure on any updates so far.
 

tpicks

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Nov 28, 2017
Messages
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Thank you for all that detail. I read somewhere(not sure where though) that there is going to be a reward reset. Like daily. And if so, I don't know the progress so far. So am not sure on any updates so far.
I like that, reward reset. I am also not sure how that's going to work out daily. I think that would be a great innovative.
 
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